begincreaturescript;

variables;

short i,

body;

beginstate INIT_STATE;
		set_mobility(ME,0);
break;

beginstate DEAD_STATE;
break;

beginstate START_STATE; 
	if (can_see_char(1000) == 1) { 
		message_dialog("When you return to Fort Orchid, Morley is stood waiting for you. He salutes sharply, and begins speaking.","_Good. You're back. Commander Hollie wishes to see you. I explained what had happened, and she wishes to hear your story.");
		message_dialog("Then, he salutes again, and marches out of the Fort.","");
			}
			erase_char(ME);
			set_flag(50,3,1);
break;

beginstate 3; // attacking
break;

beginstate TALKING_STATE;
break;